The Door to The Twilight Zone Opens Once More

(This article was posted to VRV on October 5, 2018. It has been rehosted here after the site was taken down) The portal to the fifth dimension has opened yet again. The Twilight Zone is coming back, and this time, Academy Award-winning director and comedy king Jordan Peele will be behind the spooky wheel. What can we expect from this latest edition of the anthology classic? To … Continue reading The Door to The Twilight Zone Opens Once More

How Courage the Cowardly Dog Used Experimental Animation to Terrify Children (VRV Rehost)

Cartoons were strange in the early aughts. It was a time when up and coming animators and writers were given free reign to create imaginative, idiosyncratic children’s shows. The best of the bunch that have survived in popular culture—your Rugrats, your PowerPuff Girls, your Dexter’s Lab—have stuck around because they experimented with visual styles and themes that made a palpable impression on children of that era. The adults … Continue reading How Courage the Cowardly Dog Used Experimental Animation to Terrify Children (VRV Rehost)

Psychonauts Helped Me Rationalize My Own Mental Health

Into The Spine Art reflects life. Often, that is a necessary responsibility. People find great solace in seeing their experiences mirrored on the screens they engage with, no matter the size. Mental Health is a stigmatic issue that plagues the lives of millions everyday. It is a common diagnosis, an overwhelming emotional battle fought inside the small confines of one’s own head. You’ve either felt … Continue reading Psychonauts Helped Me Rationalize My Own Mental Health

What’s In a Game? Psychonauts Part 1 (Introductions)

I’m really throwing myself in the deep end here. Psychonauts is my favourite game. I can’t help but write about it in some capacity anywhere I go. It’s like an affliction that I can’t get rid of. It’s the equivalent of a celebrity crush. I even have the signed poster on my wall, and if you know me in real life, I’ve probably pestered you about … Continue reading What’s In a Game? Psychonauts Part 1 (Introductions)

What’s in a game?: An interview with Mark Brown of Game Maker’s Toolkit

(This is an old interview I’m rehosting here. Unless you read my universities newspaper you may not have seen it, so check it out!) These past few weeks I’ve been trawling the Twittersphere for interviews with those who work in the industry and are involved in either the critique of games or the making of them. I was fortunate enough to get a reply from … Continue reading What’s in a game?: An interview with Mark Brown of Game Maker’s Toolkit

Interview with Andrew Reinhard – The Archaeogamer

(This is an older Interview from January I’m rehosting here. Unless you read my university newspaper you wouldn’t have seen it. So check it!) This week I had the pleasure of interviewing Andrew Reinhard,  Professional Archaeologist, Director of publications at ASCSA, and head honcho in the field of Archaeogaming, a field that studies the intersection between Archaeology in the real world and the virtual. I … Continue reading Interview with Andrew Reinhard – The Archaeogamer

Interview with Stéphane Catherine, VP of Customer Management EMEA at Ubisoft CRC

(This was an interview I was a part of last year that i’m re-hosting on my website. You wouldn’t have seen it unless you read my Universities newspaper, so Check it out!) This week I attended the Gaining a Global Advantage event at the Business School, where VP of Customer Management at the Ubisoft CRC, Stéphane Catherine, delivered a lecture on how Assassins Creed has … Continue reading Interview with Stéphane Catherine, VP of Customer Management EMEA at Ubisoft CRC