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Indie Games, AAA Aims: An Interview with Warpfish Games

Games development is hard. If you aren’t crippling yourself under the pressure of the deadline crunch, you’re getting grief from every side on Twitter. Then, when the game is out, you can’t move for criticism on a title you may not even like yourself. But what if you aren’t working for a huge publisher? Is this better or worse for a developer? What if you are, in … Continue reading Indie Games, AAA Aims: An Interview with Warpfish Games